Series: About Early Math
High Score: Using Math Video Games in the Classroom
Hard fun – video games creep into the math classroom
Devlin's Angle
"Of the many mathematics education video games available today, the majority focus on traditional drill to develop mastery of basic skills, particularly automatic recall of fundamental facts such as the multiplication tables. Such games make no attempt to teach mathematics, to explore mathematical concepts, or to help students learn how to use mathematical thinking to solve real world problems."
Go to linkMathematician Keith Devlin reflects on the use of video games in the classroom in his review of Greg Toppo’s The Game Believes in You: How Digital Play Can Make Our Kids Smarter. Devlin is of the opinion that video games can make for great learning tools. They allow children to explore different ideas and situations, encourage collaboration between peers, and provide immediate feedback. Organizations like MIT’s Education Arcade are designing educational games that make the most of these attributes. Their games’ challenges require problem-solving and critical thinking that can be easily translated into real world situations.
Unfortunately, many (if not most) math video games focus on repetition, rote memorization, and quick responses. They do not help children build conceptual understanding and can distract from authentic learning experiences. Additionally, all too often teachers are not provided with ample training and support on how to effectively use the devices in their classroom.